New & Improved Divination - News - RuneScape - RuneScape (2024)

In a fitting spout of spring renewal, a major update is coming to Divination next month which will make the skill more AFK-able and more enjoyable to train than ever before!

This update goes live on Tuesday, May 4th, which just so happens to line up with the second day of Double XP LIVE. Sounds like a match made in heaven!

While you’re waiting, here’s a sneak peek at what you can look forward to.

What is Divination?

Divination is best described as the skill of the skillers. Through Divination, you'll set out on an adventure to harvest the divine energy pouring out of Gielinor and transform it into a variety of useful portents, boons and signs - all of which help you fight harder, skill more effectively, and gather resources more efficiently.

For example, when heading into a tough combat encounter, you might take a Portent of Death - a valuable layer of protection that instantly resurrects you upon death with 15% of your base health, while also removing 15% of your target's base health. If you're the skilling type, you might use a Sign of the Porter to instantly teleport any gathered resources to your Bank - a must for higher level Archaeology spots!

You can find a full list of all the cool things you can do with Divination over at the RS Wiki.

Design Goals

Despite its many benefits, the actual experience of training Divination as it is today leaves something to be desired, resulting in it being one of the least trained skills in RuneScape – but all that changes with this update! We set out on a mission to give Divination a clearer identity and ultimately make training it a more engaging experience. Within that goal we had three core objectives:

      • Reposition Divination as an AFK-friendly skill
      • Add more interesting aspects to the core skill loop
      • Refine some of the skill's rewards

An AFK-Friendly Skill?

We want to bring Divination into the same realm as skills like Mining and Archaeology, with core training that can be AFKd but rewards deeper engagement. While the core of the skill has some fundamentals in place, we felt like the skill needed to really tone down the random parts of the experience and ensure a minimum level of guaranteed gathering per minute to lower the attention span the skill requires.

With this goal in mind, we've made the following changes:

      • Wisps now stay within 5 tiles of a Crater at all times
      • Memory springs now remain for at least 60 seconds
      • Chronicle fragments now spawn next to you and will not move

If you're playing on mobile, these changes also have the added benefit of making the Skill even more fun to play on touch screens!

Improving the Core Skill Loop

Part of making Divination more exciting means creating variety, moment-to-moment – but of course, we don’t want to compromise our focus on AFK-friendly training. Instead, we’ve zeroed in on the communal elements at the heart of Divination, which this update will bring to the forefront of the core gameplay loop through valuable benefits.

Memory Overflow & Chronicles

We’re introducing a new buff known as Memory Overflow which occurs when you and a few other players contribute enough Chronicle Fragments to an energy rift. When the energy rift overflows the buff will be activated and you’ll gain the following effects:

      • +1 base energy from deposited Memories
      • 5% more XP from deposited Memories
      • 10% higher critical chance when siphoning from nearby springs
      • Spawns an Enriched Wisp which boosts your crit rating by 100%
          • This mechanic replaces Enriched Wisps spawning every 20 minutes

Chronicles are a key part of this event, and so this update also gives them a bit of love. As well as the simpler spawning mechanics, nabbing a Chronicle within 6 seconds of it appearing will net you an ‘Enriched Chronicle’ worth 1.5x the XP. Enriched Chronicles contribute even more progress towards overloading energy rifts.

Of course, you can always hand your Chronicles – Enriched or otherwise – over to May if you prefer.

Springs and Memories

As of this update, if multiple players begin siphoning from the same spring, the time that spring lasts will increase by 15 seconds per player up to a maximum of 75 extra seconds. So if you’re looking to do some AFK training, grab a mate and head to your nearest spring!

We've also reworked crits for Memories to allow you to 'over-crit', which means you can potentially have two or more Enriched Memories appear at once for even more of those sweet XP gains.

Refining Rewards

While the primary focus of this update is to improve the overall Divination experience, we've also taken the opportunity to make a few adjustments to existing rewards and other mechanics.

Sign of the Porter VII

Those of you who reach the lofty heights of 99 Divination will gain the ability to craft Sign of the Porter VII, which will provide even more Bank-teleporting goodness for your gathering arsenal. This seventh-grade version holds 50 charges and requires 120 Incandescent Energy to craft.

“But what about Sign of the Porter VI?” we hear you cry. Not to worry – VII’s little brother has been bumped down to level 94 Divination and will now require 80 Luminous Energy to craft.

Transmutation

We're adding more tiers for transmuting both Fish and Ores!

Fish

      • Raw Sharks = Lustrous Energy + Raw Monkfish
      • Raw Sea Turtle = Brilliant Energy + Raw Shark
      • Raw Cavefish = Radiant Energy + Raw Seaturtle
      • Raw Mantaray = Luminous Energy + Raw Cavefish
      • Raw Rocktails = Incandescent Energy + Raw Mantaray

Ores

      • Luminite Ore = Sparkling Energy + Mithril Ore
      • Orichalcite Ore = Vibrant Energy + Runite Ore
      • Drakolith Ore = Vibrant Energy + Runite Ore
      • Necrite Ore = Lustrous Energy + Orichalcite Ore
      • Phasmatite Ore = Lustrous Energy + Drakolith Ore
      • Bane Ore = Radiant Energy + Necrite/Phasmatite Ore
      • Light Animica = Incandescent Energy + Bane Ore
      • Dark Animica = Incandescent Energy + Bane Ore

Changes Based on This Update

With so many fundamental changes to the core of Divination, a number of existing rewards and items are also seeing changes.

      • Divination Skill Cape: Boosts a spring's minimum duration by 30 seconds, one time per spring. This effect does not stack with that of Ethereal Connection.
      • Ethereal Connection: Boosts a spring's minimum duration by 30 seconds, one time per spring. This effect does not stack with that of the Divination Skill Cape.
      • Fading Memory: Retains all current effects bar the duration increase. Fading Memory now instead provides 20% Crit Chance.
      • Elite Divination Outfit: 5% chance of granting a 100% crit chance.
      • Elder Divination Outfit: 7% chance of granting a 100% crit chance.
      • Prism of Dowsing: Grants 5% crit chance when nearby.
      • Chronicle Absorption: Instead of absorbing the Chronicle Fragment, the prayer now automatically picks up the Chronicle and provides an Enriched Chronicle.
      • Spirit Attraction Potion: As above!
      • Abyssal Transit: Chronicles can now always be offered from the Backpack, and Abyssal Transit now doubles the progress towards Memory Overflow when dropping off Chronicle Fragments.

There you have it! We hope you enjoy the new and improved Divination – why not give it a try this Double XP LIVE?


- The RuneScape Team

New & Improved Divination  - News - RuneScape - RuneScape (2024)

FAQs

What is the fastest way to level up Divination in RuneScape? ›

The most efficient way to train Divination is by harvesting the highest-level wisps available to you and converting memories for experience. It is recommended to focus on leveling up as quickly as possible to unlock better wisps and energy types.

Is Divination a fast skill? ›

As only 1,154 experience is required to reach level 10 Divination, players with no previous experience of the skill should achieve level 10 in approximately 19 minutes, using around 225 pale energy (costing 81,900) if using bought energy.

What is the point of Divination? ›

Divination is employed to discover the source of trouble in order to remove it, whether by sacrifice, countersorcery, or accusation and ordeal. The mind is turned to past events or hidden motives of the present time, however, and not to the future—that would be to borrow trouble.

What is Divination RS3? ›

6,466 (as of 21 Jul 2024) [view] • [talk] Divination is a gathering and manufacturing skill that was developed by humans shortly after the beginning of the Sixth Age. It started as gathering Guthix's residual life force, and the remnants of other divine memories, which are leaking throughout Gielinor.

What is the slowest skill to level in Runescape? ›

Some of the quicker and easier skills to train (such as Cooking and Fletching) can get experience rates upwards of 800,000 per hour, whilst some of the slowest and most tedious skills to train (such as Slayer, Runecraft and Agility) get maximum experience rates between 20,000–75,000 per hour, making them slower to ...

What is the most efficient way to level up smithing in Runescape? ›

There are various methods to get level 1-29 in Smithing. The fastest method is to complete the quest The Knight's Sword. Then train to level 30 by smithing iron 2h swords. For efficiency's sake, you might want to consider using rings of forging, which give you a 100% iron smelting rate for 140 ores.

How much XP per hour is incandescent rs3? ›

Harvesting incandescent wisps can give up to 97,000 experience an hour with level 99 Divination, using bought energy, or around 82,000 experience an hour using only harvested energy. When using a light creature familiar the experience rate is over 110,000 experience per hour.

How much XP per hour is the empty throne room? ›

The player can generally expect experience rates of 50,000-55,000 per hour mining impure crystals, 65,000 per hour transmuting crystals, and 55,000-60,000 per hour pedalling auto-cycles. Mining can be boosted with Decorated mining urns to about 56,000-61,000 per hour.

What is the goal of divination? ›

Although divination is an ancient practice that has been used for centuries, many people are not sure what divination is. Divination involves discerning the underlying significance or cause of situations through omens or visions. Diviners use signs and various techniques to foretell the future.

How to get more divine energy in RS3? ›

Energy is harvested from springs regardless of whether the player successfully gets a memory. From levels 1 to 54, the player will only harvest 1 energy at a time. At levels 55 through 74, this is increased to 2 energies per harvest. At levels 75 and beyond, the player will gain 3 energies every harvest.

Why was divination forbidden? ›

Divination was forbidden for religious or political reasons in some ancient societies. Primarily for religious reasons, divination was explicitly forbidden in the Tanakh; nevertheless, it was certainly practiced in ancient Palestine, which is also attested in the Hebrew Bible.

What does god say about divination? ›

Exodus 22:18 – You shall not tolerate a sorceress. Leviticus 19:26 – You shall not eat anything with its blood. You shall not practice divination or soothsaying. Leviticus 20:27 – A man or a woman who has a ghost or a familiar spirit shall be put to death; they shall be pelted with stones—and the bloodguilt is theirs.

What is the fastest way to level up Divination in rs3? ›

To increase your experience rates you can use Divine Conversion power to get 290K experience per hour (unenhanced). Around 398K experience can be obtained if you add in, energy-gathering scrimshaw with enhanced conversion. This can also be further increased to 500K experience per hour if you buy additional energy.

What is the Divination limit in Runescape? ›

One divine location can be created per day. After filling the third memory storage bot in Hall of Memories, the player may create up to three divine locations per day. This limit is shared across all divine locations. However, there is no limit on how many locations players can place per day.

Is magic good in rs3? ›

Magic in Runescape 3 is one of the essential combat and utility skills, offering a variety of spells which will immensely help you on your journey playing Runescape 3. There are multiple spell books which contain a variety of spells that can be used in a variety of different scenarios.

What is the fastest way to level up Runecrafting in Runescape? ›

Crafting lava runes is the fastest way to train Runecraft. They are made by visiting the Fire Altar with essence and at least an equal amount of earth runes. Having a binding necklace equipped ensures combination runes are crafted 100% of the time.

What is the fastest way to level up alchemist? ›

To level up, simply make the items in the Crafting Log - you get a large bonus to EXP the first time you make a particular recipe, so making one of everything is a great way to level up. If you get stuck in between missions because you haven't reached the required level, grind the following recipes to level up quickly.

What is the fastest way to level up crafting in Runescape? ›

Level 1-5
  1. The best way to get from level 1 to level 2 is making cracked mining urns, which grant 28.6 experience each. ...
  2. The fastest way to get from level 2 to level 5 is making cracked fishing urns, which grant 30 experience each.

What is the fastest invention leveling in rs3? ›

Combat is the fastest repeatable method to level Invention. Players should equip a full set of augmented gear when training combat. This includes an augmented main hand weapon, augmented off-hand weapon if applicable, augmented body, and augmented legs.

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